![]() Lastly, as NPT also mentions, there are reasons that you put a minimum system requirements on software, the fact that it simply would not be performant on lesser hardware. ![]() Would you waste your time to put a game on a platform that will make no money for you, when that time could better the game for the platforms that make you money(or in gamedev, DLC, sequels, new games)? If the demand isn't high enough, then Yoyo will lose money trying to make it happen, and despite the fact that some Yoyo staff can be seen on these forums, it is still a business they are running.and a business is in business to make money. How many sales of GMS2 are they going to seriously make based on them offering a 32-bit version of the IDE? I'm no market expert, but I would hazard a guess that it will be a very low number. ![]() The very few 32-bit OSes that are still in use are primarily used in places that need the very basics, office work, and similar, and I bet even in those instances the budget is the only reason they don't upgrade.Īlso, consider market share. For development, you really need a beefier machine than what your end target user is going to have. I can't say I like it.but NPT is right on this one.
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